Use These 6 Childhood Games in Your Organization to Instantly Increase Morale | InspireHUB

How important is a morale booster to your team?  Many communicators are stuck in ancient protocols that leave their internal communications boring and dry.  As research points out, employee engagement leads to both a happier workforce and a significantly healthier bottom line.

An increasing number of organizations are finding interesting lessons in the art of play, and more specifically in "gamification." Gamification recognizes that human behaviour revolves around the need for "validation" and "rewards" so finding what things are most meaningful to your employees in those areas and simple ways of "making it so" can be game-changers.

Here are 6 games you can adapt right now...


10 Interesting Things You Need to Know About Social Intranets | InspireHUB

The corporate Intranet plays an important role in internal communications.  Intranet 2.0 is the "social intranet."

While the types of tools and the way they are used widely varies, studies offer insight into the communications barriers and boosts for productivity and employee engagement.

 

Here are 10 opportunities to up your game ...


The startling scheduling hack that can increase your productivity, morale, and innovation at the same time! | InspireHUB

When we started InspireHUB, we knew that a “start-up” culture meant that we could expect long hours and days.  We were no exception as our small team passionately pursued our dreams. As the leader of our team, I had only one rule and that was that I requested everyone take one day off every seven days.  (Back then, it wasn’t unusual for us to work weekends. Welcome to startup life.) Some followed it, some did not as they elected to try and get ahead of their work.

To say our team was “highly engaged” would be an understatement.  Requests from managers for staff to take extra time off (meaning working a normal work week like everyone else) was met with protest.  Our team wore their efforts like gamified badges even bragging about “starting second shifts” when the normal people of the world went home.  We were putting out huge amounts of code and work products. The team was passionately engaged. We were living the startup dream!

We were in serious trouble.

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